![]() ![]() It's when it stops feeling like a computer, and starts feeling more like an extension of the natural world. A little bit more direct all the way to now, where we're finally stripping away all those layers back, to where you're directly interacting with the content. And, that made it out of reach for a lot of people.īut, over the last few decades or so, you've sort of been stripping those layers back you know, starting with indirect manipulation, where things were a little bit more one-to-one. There was so much you had to know just to operate it. So, we're extremely adapted to this tactile world we all live in.īut, if you look at the history of computers, we started in a place where there was a lot of layers of extraction between you and the interface. We've evolved a huge concentration of muscles, nerves, blood vessels that can perform the most delicate gestures, and sense the lightest of touches. And, the most amazing thing is that our hands have actually evolved and adapted alongside our tools. So, we've been making hand tools for some time now. ![]() The tool on the left here was used to extract bone marrow 150,000 years ago, extending the sharpness of what our fingers could do. And, it works by marrying our tactile senses with our sense of vision.īut, if you think about it, it's actually part of a long line of hand tools extending back thousands of years. So, why is this important? Well, if you look at it, the iPhone is a tool, right? It's a hand tool for information and communication. So, what gives us this feeling? Well, we think it boils down to when the tool feels like an extension of your mind. You can have something chugging along at a nice 60 frames per second, but it just feels off. And, it's oftentimes hard to put your finger on why.Īnd, it's more than just about frame rates, you know. It just feels right.Īnd, you can have a gestural UI, and we've seen lots of gestural UI's out there, but if it's not done right, something just feels off about it. And, when it's feeling really good, sometimes people even say it feels natural, or magical.īut, when it comes down to it, it really feels like, it's one of those things where you just know it when you feel it. Or, other people sometimes say it feels smooth. You know, sometimes, when people actually try this stuff, when we show them a demo, and they try it, and they hold it in their hands, they sometimes say it feels fast. So, the question we ask ourselves a lot is, what actually makes an interface feel fluid? And, we've noticed that a lot of people actually describe it differently. So, me, Marcos, and Nathan, we want to share a little bit about what we learned working on this, and other projects like this in the past. ![]() And, most recently, I worked on this, the fluid gestural interface for iPhone 10. And, I work on the human interface team here at Apple. ![]()
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